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02 Chapter X, After the Storm, Conker Live & Reloaded
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02 Chapter X, After the Storm, Conker Live & Reloaded --- Chapter X, as Tediz, stage level 2 two second twice, After the Storm on Fortress Deux, in Einstein mode Difficulty! After the blood bath on the beaches, the war had moved inland to the fortress. Now for the heavy stuff to get into the foray. Some of these are tough while others can sometimes be ridiculously easy! I beat Chapter X a few times and found some great strategies for most of the maps. This is the second match of chapter X. Note that this is played offline as if it's a single player game even though it uses the Multiplayer levels. The A.I. and large enemy numbers make this mode difficult and fun. Conker: Live & Reloaded is an Xbox video game released in 2005. The single player mode is considered to be a remake of the 2001 game Conker's Bad Fur Day for the N64 game console, though with heavier censorship. The largest change has been the addition of a new multiplayer mode. Gameplay Single player Conker's Bad Fur Day The single player game is essentially the same as the original Conker's Bad Fur Day, but includes improvements to graphics and sound with a slight addition to story at the training level. Multiplayer A multiplayer version of the game is introduced in Live & Reloaded, and follows the use of the same third-person perspective as the single player game. Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The player may participate as a member of the SHC or the Tediz. As well as a choice of soldier, the game follows as "classes". Each class has its own special equipment, special abilities, and physical capabilities. Each class is designed for a distinct purpose, and more often than not, the class a player chooses will determine that player's fighting strategy. With each class designed to have advantages against certain classes while being vulnerable to others. For example, the Thermophile's flamethrower inflicts extreme damage on Sneekers and Long Rangers, who have less health, but is virtually useless against the high-vitality Demolisher. Each class comes equipped with a primary weapon with unlimited ammunition, (although reloading of the weapon is still required), a limited stock of grenades, and at least one special ability. The classes also can choose from several specialist ordnance items and vehicles unique to each class, which can be obtained at stations in team bases (however, an option is available to the host of a server to disable one or both features). Abilities common to all classes are the ability to shoulder all weapons for extra running speed, and a Spray Can that can be used to apply the player's avatar image to walls to mock human opponents. Scattered throughout the arenas are yellow Upgrade Orbs, which grant a player more equipment and abilities when obtained. A player loses his upgrade orb upon death, allowing another player to obtain it. Terminals are found in every mission, usually near a base. Terminals are computers that dispense useful items or vehicles, and can be accessed by a player during the game. When accessed, the player is given a menu of the available items. When an item is chosen it can be picked up at an adjacent dispenser area. The objects received from the terminals disappear upon the death of the player that obtained them. Terminals may be neutral and available to both sides, or under the control of one side. Terminals can be attacked and disabled, but not destroyed. If damaged or disabled, they can be repaired with an arc weld, issued to the Demolisher and Sky Jockey classes. Neutral or enemy controlled terminals can be hacked with a Sneeker's hacking device. There are two types of terminals: Specialist Ordinance Terminals, and Mobile Units terminals. Classes: Grunt - Foot Soldier / Infantry Thermophile - Flamethrower Infantry Long Ranger - Sniper Demolisher - Bazooka Joe Sneeker - Ninja with a Sword, Stealth Agent Sky Jockey - Airborne Pilot and Flyer of Planes Link to PLAYLIST as follows: http://www.youtube.com/view_play_list?p=021DEB7D074780A4 ^ Organized Videos in Playlist ^ ~ StonemonkEnlightened ~ --- Conker Live and Reloaded video game shooter fur squirrel high command tediz Chapter Multiplayer Einstien Mode gameplay
03 Chapter X, Towards the Future, Conker Live & Reloaded
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03 Chapter X, Towards the Future, Conker Live & Reloaded --- Chapter X, as Tediz, stage level 3 three third, Towards the Future at Castle Von Tedinstein, in Einstein mode Difficulty! Driven back to a stalemate, the Tediz battle master Von kripplespac removed himself to his cliff top retreat. There to make a final defense... Another King of the Hill style match, most definitely a fun map Some of these are tough while others can sometimes be ridiculously easy! I beat Chapter X a few times and found some great strategies for most of the maps. This is the third match of chapter X. Note that this is played offline as if it's a single player game even though it uses the Multiplayer levels. The A.I. and large enemy numbers make this mode difficult and fun. Conker: Live & Reloaded is an Xbox video game released in 2005. The single player mode is considered to be a remake of the 2001 game Conker's Bad Fur Day for the N64 game console, though with heavier censorship. The largest change has been the addition of a new multiplayer mode. Gameplay Single player Conker's Bad Fur Day The single player game is essentially the same as the original Conker's Bad Fur Day, but includes improvements to graphics and sound with a slight addition to story at the training level. Multiplayer A multiplayer version of the game is introduced in Live & Reloaded, and follows the use of the same third-person perspective as the single player game. Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The player may participate as a member of the SHC or the Tediz. As well as a choice of soldier, the game follows as "classes". Each class has its own special equipment, special abilities, and physical capabilities. Each class is designed for a distinct purpose, and more often than not, the class a player chooses will determine that player's fighting strategy. With each class designed to have advantages against certain classes while being vulnerable to others. For example, the Thermophile's flamethrower inflicts extreme damage on Sneekers and Long Rangers, who have less health, but is virtually useless against the high-vitality Demolisher. Each class comes equipped with a primary weapon with unlimited ammunition, (although reloading of the weapon is still required), a limited stock of grenades, and at least one special ability. The classes also can choose from several specialist ordnance items and vehicles unique to each class, which can be obtained at stations in team bases (however, an option is available to the host of a server to disable one or both features). Abilities common to all classes are the ability to shoulder all weapons for extra running speed, and a Spray Can that can be used to apply the player's avatar image to walls to mock human opponents. Scattered throughout the arenas are yellow Upgrade Orbs, which grant a player more equipment and abilities when obtained. A player loses his upgrade orb upon death, allowing another player to obtain it. Terminals are found in every mission, usually near a base. Terminals are computers that dispense useful items or vehicles, and can be accessed by a player during the game. When accessed, the player is given a menu of the available items. When an item is chosen it can be picked up at an adjacent dispenser area. The objects received from the terminals disappear upon the death of the player that obtained them. Terminals may be neutral and available to both sides, or under the control of one side. Terminals can be attacked and disabled, but not destroyed. If damaged or disabled, they can be repaired with an arc weld, issued to the Demolisher and Sky Jockey classes. Neutral or enemy controlled terminals can be hacked with a Sneeker's hacking device. There are two types of terminals: Specialist Ordinance Terminals, and Mobile Units terminals. Classes: Grunt - Foot Soldier / Infantry Thermophile - Flamethrower Infantry Long Ranger - Sniper Demolisher - Bazooka Joe Sneeker - Ninja with a Sword, Stealth Agent Sky Jockey - Airborne Pilot and Flyer of Planes Link to PLAYLIST as follows: http://www.youtube.com/view_play_list?p=021DEB7D074780A4 ^ Organized Videos in Playlist ^ ~ StonemonkEnlightened ~ --- Conker Live and Reloaded video game shooter fur squirrel high command tediz Chapter Multiplayer Einstien Mode gameplay
04 Chapter X, 200 Years Later, Conker Live & Reloaded
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04 Chapter X, 200 Years Later, Conker Live & Reloaded --- Chapter X, as Tediz, stage level 3 three, Towards the Future at Castle Von Tedinstein, in Einstein mode Difficulty! Two-Hundred (200) Years later, the war had moved on and up a notch. They needed to finish it quickly and decisevely. They needed to find The Thing! Some of these are tough while others can sometimes be ridiculously easy! I beat Chapter X a few times and found some great strategies for most of the maps. This is the Fourth match of chapter X. Note that this is played offline as if it's a single player game even though it uses the Multiplayer levels. The A.I. and large enemy numbers make this mode difficult and fun. Conker: Live & Reloaded is an Xbox video game released in 2005. The single player mode is considered to be a remake of the 2001 game Conker's Bad Fur Day for the N64 game console, though with heavier censorship. The largest change has been the addition of a new multiplayer mode. Gameplay Single player Conker's Bad Fur Day The single player game is essentially the same as the original Conker's Bad Fur Day, but includes improvements to graphics and sound with a slight addition to story at the training level. Multiplayer A multiplayer version of the game is introduced in Live & Reloaded, and follows the use of the same third-person perspective as the single player game. Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The player may participate as a member of the SHC or the Tediz. As well as a choice of soldier, the game follows as "classes". Each class has its own special equipment, special abilities, and physical capabilities. Each class is designed for a distinct purpose, and more often than not, the class a player chooses will determine that player's fighting strategy. With each class designed to have advantages against certain classes while being vulnerable to others. For example, the Thermophile's flamethrower inflicts extreme damage on Sneekers and Long Rangers, who have less health, but is virtually useless against the high-vitality Demolisher. Each class comes equipped with a primary weapon with unlimited ammunition, (although reloading of the weapon is still required), a limited stock of grenades, and at least one special ability. The classes also can choose from several specialist ordnance items and vehicles unique to each class, which can be obtained at stations in team bases (however, an option is available to the host of a server to disable one or both features). Abilities common to all classes are the ability to shoulder all weapons for extra running speed, and a Spray Can that can be used to apply the player's avatar image to walls to mock human opponents. Scattered throughout the arenas are yellow Upgrade Orbs, which grant a player more equipment and abilities when obtained. A player loses his upgrade orb upon death, allowing another player to obtain it. Terminals are found in every mission, usually near a base. Terminals are computers that dispense useful items or vehicles, and can be accessed by a player during the game. When accessed, the player is given a menu of the available items. When an item is chosen it can be picked up at an adjacent dispenser area. The objects received from the terminals disappear upon the death of the player that obtained them. Terminals may be neutral and available to both sides, or under the control of one side. Terminals can be attacked and disabled, but not destroyed. If damaged or disabled, they can be repaired with an arc weld, issued to the Demolisher and Sky Jockey classes. Neutral or enemy controlled terminals can be hacked with a Sneeker's hacking device. There are two types of terminals: Specialist Ordinance Terminals, and Mobile Units terminals. Classes: Grunt - Foot Soldier / Infantry Thermophile - Flamethrower Infantry Long Ranger - Sniper Demolisher - Bazooka Joe Sneeker - Ninja with a Sword, Stealth Agent Sky Jockey - Airborne Pilot and Flyer of Planes Link to PLAYLIST as follows: http://www.youtube.com/view_play_list?p=021DEB7D074780A4 ^ Organized Videos in Playlist ^ ~ StonemonkEnlightened ~ --- Conker Live and Reloaded video game shooter fur squirrel high command tediz Chapter Multiplayer Einstien Mode gameplay
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